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API > API/Runtime > API/Runtime/MovieScene
Specifies a mask of components to add and remove from an entity
| Name | FTypelessMutation |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityBuilder.h |
| Include Path | #include "EntitySystem/MovieSceneEntityBuilder.h" |
Syntax
struct FTypelessMutation
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AddMask | FComponentMask | EntitySystem/MovieSceneEntityBuilder.h | ||
| bRemoveAll | bool | EntitySystem/MovieSceneEntityBuilder.h | ||
| RemoveMask | FComponentMask | EntitySystem/MovieSceneEntityBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTypelessMutation & Add
(
std::initializer_list< FComponentTypeID > TypeIDs |
Direct this mutation to add the specified component types to an entity | EntitySystem/MovieSceneEntityBuilder.h | |
FComponentMask MutateType
(
const FComponentMask& Current |
Combine our masks into the specified pre-existing mask | EntitySystem/MovieSceneEntityBuilder.h | |
FTypelessMutation & Remove
(
std::initializer_list< FComponentTypeID > TypeIDs |
Direct this mutation to remove the specified component types to an entity | EntitySystem/MovieSceneEntityBuilder.h | |
FTypelessMutation & RemoveAll() |
Direct this mutation to remove all components from the entity | EntitySystem/MovieSceneEntityBuilder.h |