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Stores information about a transform for the purpose of adding keys to a transform section
| Name | FTransformData |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/TransformData.h |
| Include Path | #include "TransformData.h" |
Syntax
struct FTransformData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| TransformData.h | |||
FTransformData
(
const USceneComponent* InComponent |
Constructor. Builds the data from a scene component Uses relative transform only | TransformData.h | |
FTransformData
(
const FTransform& InTransform |
TransformData.h | ||
FTransformData
(
const FVector& InTranslation, |
TransformData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Rotation | FRotator | Rotation component | TransformData.h | |
| Scale | FVector | Scale component | TransformData.h | |
| Translation | FVector | Translation component | TransformData.h |