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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FSubSequencePath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset () |
Reset this path to its default state (pointing to the root sequence) | Evaluation/MovieSceneRootOverridePath.h | |
void Reset
(
FMovieSceneSequenceID LeafID, |
Set up this path from a specific sequence ID that points to a particular sequence in the specified hierarchy | Evaluation/MovieSceneRootOverridePath.h |
Reset()
Description
Reset this path to its default state (pointing to the root sequence)
| Name | Reset |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneRootOverridePath.h |
| Include Path | #include "Evaluation/MovieSceneRootOverridePath.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneRootOverridePath.cpp |
void Reset()
Reset(FMovieSceneSequenceID, const FMovieSceneSequenceHierarchy *)
Description
Set up this path from a specific sequence ID that points to a particular sequence in the specified hierarchy
| Name | Reset |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneRootOverridePath.h |
| Include Path | #include "Evaluation/MovieSceneRootOverridePath.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneRootOverridePath.cpp |
void Reset
(
FMovieSceneSequenceID LeafID,
const FMovieSceneSequenceHierarchy * RootHierarchy
)
Parameters
| Name | Remarks |
|---|---|
| LeafID | ID of the child-most sequence to include in this path |
| RootHierarchy | Hierarchy to get sequence IDs from |