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Unreal Engine C++ API Reference > Runtime > MovieScene
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/SkeletalMeshRestoreState.h |
Include | #include "SkeletalMeshRestoreState.h" |
Syntax
struct FSkeletalMeshRestoreState
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FSkeletalMeshEditorParams > | SkeletalMeshCompEditorParams |
Functions
Type | Name | Description | |
---|---|---|---|
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void | RestoreLOD
(
USkeletalMeshComponent* InComponent |
|
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void | RestoreState
(
USkeletalMeshComponent* InComponent |
|
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void | SaveState
(
USkeletalMeshComponent* InComponent |