Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/SkeletalMeshRestoreState.h |
Include | #include "SkeletalMeshRestoreState.h" |
Syntax
struct FSkeletalMeshEditorParams
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
bool | bUpdateAnimationInEditor | |
![]() |
bool | bUpdateClothInEditor | |
![]() |
TWeakObjectPtr< USkeletalMeshComponent > | ChildSkelMesh | |
![]() |
int32 | PredictedLODLevel | |
![]() |
EVisibilityBasedAnimTickOption | VisibilityBasedAnimTickOption |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | RestoreLOD () |
|
![]() |
void | RestoreState () |
|
![]() |
void | SaveState
(
USkeletalMeshComponent* InSkelMeshComp |