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Container supplied to segment blenders that includes information about all sections to be evaluated. Blenders are free to reorder and filter the elements as they desire. Implemented as a named type to afford future changes without changing call-sites signatures.
| Name | FSegmentBlendData |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Compilation/MovieSceneSegmentCompiler.h |
| Include Path | #include "Compilation/MovieSceneSegmentCompiler.h" |
Syntax
struct FSegmentBlendData : public TArray< FMovieSceneSectionData, TInlineAllocator< 4 > >
Inheritance Hierarchy
- TArray → FSegmentBlendData
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddToSegment
(
FMovieSceneSegment& Segment |
Add all the section data to the specified segment | Compilation/MovieSceneSegmentCompiler.h |