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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FScopedHeaderReadLock
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EntitySystem/MovieSceneEntitySystemTypes.h | |||
FScopedHeaderReadLock
(
const FScopedHeaderReadLock& RHS |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
FScopedHeaderReadLock
(
FScopedHeaderReadLock&& RHS |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
FScopedHeaderReadLock
(
const FComponentHeader* InHeader, |
EntitySystem/MovieSceneEntitySystemTypes.h |
FScopedHeaderReadLock()
| Name | FScopedHeaderReadLock |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
FScopedHeaderReadLock()
FScopedHeaderReadLock(const FScopedHeaderReadLock &)
| Name | FScopedHeaderReadLock |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
FScopedHeaderReadLock
(
const FScopedHeaderReadLock & RHS
)
FScopedHeaderReadLock(FScopedHeaderReadLock &&)
| Name | FScopedHeaderReadLock |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
FScopedHeaderReadLock
(
FScopedHeaderReadLock && RHS
)
FScopedHeaderReadLock(const FComponentHeader *, EComponentHeaderLockMode)
| Name | FScopedHeaderReadLock |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
FScopedHeaderReadLock
(
const FComponentHeader * InHeader,
EComponentHeaderLockMode InLockMode
)