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API > API/Runtime > API/Runtime/MovieScene
| Name | FRemoveMultipleMutation |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityMutations.h |
| Include Path | #include "EntitySystem/MovieSceneEntityMutations.h" |
Syntax
struct FRemoveMultipleMutation : public UE::MovieScene::IMovieSceneEntityMutation
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaskToRemove | FComponentMask | Mask that defines components to remove by unset bits. | EntitySystem/MovieSceneEntityMutations.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RemoveComponent
(
FComponentTypeID InComponentType |
EntitySystem/MovieSceneEntityMutations.h |
Overridden from IMovieSceneEntityMutation
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateMutation
(
FEntityManager* EntityManager, |
EntitySystem/MovieSceneEntityMutations.h |