Navigation
API > API/Runtime > API/Runtime/MovieScene
An annotation that's added to spawned objects from movie scene spawnables
| Name | FMovieSceneSpawnableAnnotation |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnableAnnotation.h |
| Include Path | #include "MovieSceneSpawnableAnnotation.h" |
Syntax
struct FMovieSceneSpawnableAnnotation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieSceneSpawnableAnnotation() |
MovieSceneSpawnableAnnotation.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectBindingID | FGuid | ID of the object binding that spawned the object | MovieSceneSpawnableAnnotation.h | |
| OriginatingSequence | TWeakObjectPtr< UMovieSceneSequence > | Sequence that contains the object binding that spawned the object | MovieSceneSpawnableAnnotation.h | |
| SequenceID | FMovieSceneSequenceID | The sequence ID that spawned this object | MovieSceneSpawnableAnnotation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsDefault() |
MovieSceneSpawnableAnnotation.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Add
(
UObject* SpawnedObject, |
Add the annotation to the specified spawned object, allowing a back-reference to the sequence and binding ID | MovieSceneSpawnableAnnotation.h | |
static TOptional< FMovieSceneSpawnableAnnotation > Find
(
UObject* SpawnedObject |
Attempt to find an annotation for the specified object | MovieSceneSpawnableAnnotation.h |