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API > API/Runtime > API/Runtime/MovieScene
Inheritance Hierarchy
- TSharedFromThis
- FMovieSceneSpawnRegister
- FLevelSequenceSpawnRegister
- FLevelSequenceEditorSpawnRegister
- FTemplateSequenceSpawnRegister
- FNullMovieSceneSpawnRegister
- FSequenceCameraShakeSpawnRegister
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include | #include "MovieSceneSpawnRegister.h" |
Syntax
class FMovieSceneSpawnRegister : public TSharedFromThis< FMovieSceneSpawnRegister >
Remarks
Class responsible for managing spawnables in a movie scene
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bCleaningUp | True when cleaning ourselves up. | |
| TMap< FMovieSceneSpawnRegisterKey, FSpawnedObject > | Register | Register of spawned objects |
Destructors
| Type | Name | Description | |
|---|---|---|---|
| Virtual destructor |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | CanConvertSpawnableToPossessable
(
FMovieSceneSpawnable& Spawnable |
Check whether the specified Spawnable can become a Possessable. | |
| bool | CanSpawnObject
(
UClass* InClass |
Whether this class is supported as a spawnable | |
| void | CleanUp
(
IMovieScenePlayer& Player |
Called to indiscriminately clean up any spawned objects | |
| void | CleanUpSequence
(
FMovieSceneSequenceIDRef TemplateID, |
Called to clean up any non-externally owned spawnables that were spawned from the specified instance | |
| TValueOrError< FNewSpawnable, FText > | CreateNewSpawnableType
(
UObject& SourceObject, |
Create a new spawnable type from the given source object | |
| void | DestroyObjectDirectly
(
UObject& InObject |
Destroy a specific previously spawned object, where its binding ID and sequence ID is not known. | |
| void | DestroyObjectsByPredicate
(
IMovieScenePlayer& Player, |
Destroy spawned objects using a custom predicate | |
| bool | DestroySpawnedObject
(
const FGuid& BindingId, |
Destroy a specific previously spawned object | |
| void | DestroySpawnedObject
(
UObject& Object |
Destroy a specific previously spawned object | |
| TWeakObjectPtr | FindSpawnedObject
(
const FGuid& BindingId, |
Attempt to find a previously spawned object represented by the specified object and template IDs | |
| void | ForgetExternallyOwnedSpawnedObjects
(
FMovieSceneEvaluationState& State, |
Purge any memory of any objects that are considered externally owned | |
| void | HandleConvertPossessableToSpawnable
(
UObject* OldObject, |
Called to handle cleanup of objects when we convert a possessable to a spawnable object | |
| void | OnSequenceExpired
(
FMovieSceneSequenceIDRef TemplateID, |
Called when the current time has moved beyond the specified sequence's play range | |
| void | PreDestroyObject
(
UObject& Object, |
Called right before a spawned object with the specified ID and template ID is destroyed | |
| void | SaveDefaultSpawnableState
(
FMovieSceneSpawnable& Spawnable, |
Called to save the default state of the specified spawnable | |
| void | SetupDefaultsForSpawnable
(
UObject* SpawnedObject, |
Setup a new spawnable object with some default tracks and keys | |
| UObject * | SpawnObject
(
FMovieSceneSpawnable& Spawnable, |
Spawn an object for the specified GUID, from the specified sequence instance. | |
| UObject * | SpawnObject
(
const FGuid& BindingId, |
Spawn an object for the specified GUID, from the specified sequence instance. |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FMovieSceneSpawnRegisterKey | Helper key type for mapping a guid and sequence instance to a specific value | ||
| FSpawnedObject | Structure holding information pertaining to a spawned object |