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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneSpawnRegister
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void HandleConvertPossessableToSpawnable
(
UObject* OldObject, |
Called to handle cleanup of objects when we convert a possessable to a spawnable object | MovieSceneSpawnRegister.h | |
void HandleConvertPossessableToSpawnable
(
UObject* OldObject, |
MovieSceneSpawnRegister.h |
HandleConvertPossessableToSpawnable(UObject *, TSharedRef< const FSharedPlaybackState >, TOptional< FTransformData > &)
Description
Called to handle cleanup of objects when we convert a possessable to a spawnable object
| Name | HandleConvertPossessableToSpawnable |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
virtual void HandleConvertPossessableToSpawnable
(
UObject * OldObject,
TSharedRef < const FSharedPlaybackState > SharedPlaybackState,
TOptional < FTransformData > & OutTransformData
)
Parameters
| Name | Remarks |
|---|---|
| OldObject | The old possessable object |
| Player | The current player |
| OutTransformData | Transform data that can be used to recreate objects in the same location |
HandleConvertPossessableToSpawnable(UObject *, IMovieScenePlayer &, TOptional< FTransformData > &)
| Name | HandleConvertPossessableToSpawnable |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSpawnRegister.cpp |
void HandleConvertPossessableToSpawnable
(
UObject * OldObject,
IMovieScenePlayer & Player,
TOptional < FTransformData > & OutTransformData
)