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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneSpawnRegister
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include | #include "MovieSceneSpawnRegister.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSpawnRegister.cpp |
void DestroyObjectsByPredicate
&40;
IMovieScenePlayer & Player,
const TFunctionRef< bool(const FGuid &, ESpawnOwnership, FMovieSceneSequenceIDRef)> & Predicate
&41;
Remarks
Destroy spawned objects using a custom predicate
Parameters
| Name | Description |
|---|---|
| Player | Movie scene player that is ultimately responsible for destroying the objects |
| Predicate | Predicate used for testing whether an object should be destroyed. Returns true for destruction, false to skip. |