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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneSequenceTickInterval
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MovieSceneSequenceTickInterval.h | |||
FMovieSceneSequenceTickInterval
(
const AActor* InActor |
Generate a tick interval from an actor's primary tick function | MovieSceneSequenceTickInterval.h | |
FMovieSceneSequenceTickInterval
(
const UActorComponent* InActorComponent |
Generate a tick interval from an component's primary tick function | MovieSceneSequenceTickInterval.h |
FMovieSceneSequenceTickInterval()
| Name | FMovieSceneSequenceTickInterval |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequenceTickInterval.h |
| Include Path | #include "MovieSceneSequenceTickInterval.h" |
FMovieSceneSequenceTickInterval()
FMovieSceneSequenceTickInterval(const AActor *)
Description
Generate a tick interval from an actor's primary tick function
| Name | FMovieSceneSequenceTickInterval |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequenceTickInterval.h |
| Include Path | #include "MovieSceneSequenceTickInterval.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSequenceTickInterval.cpp |
FMovieSceneSequenceTickInterval
(
const AActor * InActor
)
FMovieSceneSequenceTickInterval(const UActorComponent *)
Description
Generate a tick interval from an component's primary tick function
| Name | FMovieSceneSequenceTickInterval |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequenceTickInterval.h |
| Include Path | #include "MovieSceneSequenceTickInterval.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSequenceTickInterval.cpp |
FMovieSceneSequenceTickInterval
(
const UActorComponent * InActorComponent
)