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API > API/Runtime > API/Runtime/MovieScene
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlaybackSettings.h |
| Include | #include "MovieSceneSequencePlaybackSettings.h" |
Syntax
USTRUCT (BlueprintType )
struct FMovieSceneSequencePlaybackSettings
Remarks
Settings for the level sequence player actor.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bAutoPlay | Auto-play the sequence when created | |
| uint32: 1 | bDisableCameraCuts | Disable camera cuts | |
| uint32: 1 | bDisableLookAtInput | Disable LookAt Input from player during play | |
| uint32: 1 | bDisableMovementInput | Disable Input from player during play | |
| uint32: 1 | bDynamicWeighting | Whether to enable dynamic weighting on this player or not | |
| uint32: 1 | bHideHud | Hide HUD during play | |
| uint32: 1 | bHidePlayer | Hide Player Pawn during play | |
| uint32: 1 | bInheritTickIntervalFromOwner | When checked, a custom tick interval can be provided to define how often to update this sequence | |
| uint32: 1 | bPauseAtEnd | Pause the sequence when playback reaches the end rather than stopping it | |
| uint32: 1 | bRandomStartTime | Start playback at a random time | |
| EMovieSceneCompletionModeOverride | FinishCompletionStateOverride | If set to something other than none, when a sequence ends, the completion mode of any track sections still active will be overridden by the chosen value, either keep state or restore state. | |
| FMovieSceneSequenceLoopCount | LoopCount | Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping | |
| float | PlayRate | The rate at which to playback the animation | |
| float | StartTime | Start playback at the specified offset from the start of the sequence's playback range | |
| FMovieSceneSequenceTickInterval | TickInterval | Overridable tick interval for this sequence to update at. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | SerializeFromMismatchedTag
(
const FPropertyTag& Tag, |
Deprecated Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bRestoreState_DEPRECATED | Flag used to specify whether actor states should be restored on stop. |