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Simple structure specifying parent and child sequence IDs for any given sequences
| Name | FMovieSceneSequenceHierarchyNode |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneSequenceHierarchy.h |
| Include Path | #include "Evaluation/MovieSceneSequenceHierarchy.h" |
Syntax
USTRUCT ()
struct FMovieSceneSequenceHierarchyNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default construction used by serialization | Evaluation/MovieSceneSequenceHierarchy.h | ||
FMovieSceneSequenceHierarchyNode
(
FMovieSceneSequenceIDRef InParentID |
Construct this hierarchy node from the sequence's parent ID | Evaluation/MovieSceneSequenceHierarchy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Children | TArray< FMovieSceneSequenceID > | Array of child sequences contained within this sequence | Evaluation/MovieSceneSequenceHierarchy.h | |
| ParentID | FMovieSceneSequenceID | Movie scene sequence ID of this node's parent sequence | Evaluation/MovieSceneSequenceHierarchy.h |