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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieScenePossessable
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool BindSpawnableObject
(
FMovieSceneSequenceID SequenceID, |
Bind the potential spawnable object to this possessable by setting the ObjectBindingID | MovieScenePossessable.h | |
bool BindSpawnableObject
(
FMovieSceneSequenceID SequenceID, |
MovieScenePossessable.h |
BindSpawnableObject(FMovieSceneSequenceID, UObject *, TSharedRef< const UE::MovieScene::FSharedPlaybackState >)
Description
Bind the potential spawnable object to this possessable by setting the ObjectBindingID
| Name | BindSpawnableObject |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieScenePossessable.h |
| Include Path | #include "MovieScenePossessable.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieScenePossessable.cpp |
bool BindSpawnableObject
(
FMovieSceneSequenceID SequenceID,
UObject * Object,
TSharedRef < const UE::MovieScene::FSharedPlaybackState > SharedPlaybackState
)
BindSpawnableObject(FMovieSceneSequenceID, UObject , IMovieScenePlayer )
| Name | BindSpawnableObject |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieScenePossessable.h |
| Include Path | #include "MovieScenePossessable.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieScenePossessable.cpp |
bool BindSpawnableObject
(
FMovieSceneSequenceID SequenceID,
UObject * Object,
IMovieScenePlayer * Player
)