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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneObjectBindingID
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArrayView< TWeakObjectPtr<> > ResolveBoundObjects
(
const UE::MovieScene::FSequenceInstance& SequenceInstance |
Resolve all the bound objects for this binding ID | MovieSceneObjectBindingID.h | |
TArrayView< TWeakObjectPtr<> > ResolveBoundObjects
(
FMovieSceneSequenceID SourceSequenceID, |
Resolve all the bound objects for this binding ID | MovieSceneObjectBindingID.h | |
TArrayView< TWeakObjectPtr<> > ResolveBoundObjects
(
FMovieSceneSequenceID SourceSequenceID, |
MovieSceneObjectBindingID.h |
ResolveBoundObjects(const UE::MovieScene::FSequenceInstance &)
Description
Resolve all the bound objects for this binding ID
| Name | ResolveBoundObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
| Include Path | #include "MovieSceneObjectBindingID.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneObjectBindingID.cpp |
TArrayView < TWeakObjectPtr <> > ResolveBoundObjects
(
const UE::MovieScene::FSequenceInstance & SequenceInstance
) const
An array view of all bound objects
Parameters
| Name | Remarks |
|---|---|
| SequenceInstance | The sequence instance for the sub sequence that is resolving the binding |
ResolveBoundObjects(FMovieSceneSequenceID, TSharedRef< const FSharedPlaybackState >)
Description
Resolve all the bound objects for this binding ID
| Name | ResolveBoundObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
| Include Path | #include "MovieSceneObjectBindingID.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneObjectBindingID.cpp |
TArrayView < TWeakObjectPtr <> > ResolveBoundObjects
(
FMovieSceneSequenceID SourceSequenceID,
TSharedRef < const FSharedPlaybackState > SharedPlaybackState
) const
An array view of all bound objects
Parameters
| Name | Remarks |
|---|---|
| SourceSequenceID | The source sequence ID that owns this binding ID |
| Hierarchy | The hierachy to use for computation of the relative path. Many be nullptr where Source and Targets are both MovieSceneSequenceID::Root |
ResolveBoundObjects(FMovieSceneSequenceID, IMovieScenePlayer &)
| Name | ResolveBoundObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
| Include Path | #include "MovieSceneObjectBindingID.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneObjectBindingID.cpp |
TArrayView < TWeakObjectPtr <> > ResolveBoundObjects
(
FMovieSceneSequenceID SourceSequenceID,
IMovieScenePlayer & Player
) const