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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneNumericVariant
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor - initializes this variant to a value of 0.0 | Variants/MovieSceneNumericVariant.h | ||
| No init constructor that leaves the underlying memory uninitialized | Variants/MovieSceneNumericVariant.h | ||
FMovieSceneNumericVariant
(
double InValue |
Initialize this variant to an explicit literal value | Variants/MovieSceneNumericVariant.h | |
FMovieSceneNumericVariant
(
UMovieSceneNumericVariantGetter* InGetter |
Initialize this variant to an object pointer that provides a value | Variants/MovieSceneNumericVariant.h | |
| Move-assign and constructible | Variants/MovieSceneNumericVariant.h | ||
FMovieSceneNumericVariant
(
const FMovieSceneNumericVariant& Other |
Functionally non-copyable except to the reflection layer - use Deep/Shallow copy instead | Variants/MovieSceneNumericVariant.h |
FMovieSceneNumericVariant()
Description
Default constructor - initializes this variant to a value of 0.0
| Name | FMovieSceneNumericVariant |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Variants/MovieSceneNumericVariant.h |
| Include Path | #include "Variants/MovieSceneNumericVariant.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Variants/MovieSceneNumericVariant.cpp |
FMovieSceneNumericVariant()
FMovieSceneNumericVariant(ENoInit)
Description
No init constructor that leaves the underlying memory uninitialized
| Name | FMovieSceneNumericVariant |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Variants/MovieSceneNumericVariant.h |
| Include Path | #include "Variants/MovieSceneNumericVariant.h" |
FMovieSceneNumericVariant
(
ENoInit
)
FMovieSceneNumericVariant(double)
Description
Initialize this variant to an explicit literal value
| Name | FMovieSceneNumericVariant |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Variants/MovieSceneNumericVariant.h |
| Include Path | #include "Variants/MovieSceneNumericVariant.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Variants/MovieSceneNumericVariant.cpp |
FMovieSceneNumericVariant
(
double InValue
)
FMovieSceneNumericVariant(UMovieSceneNumericVariantGetter *)
Description
Initialize this variant to an object pointer that provides a value
| Name | FMovieSceneNumericVariant |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Variants/MovieSceneNumericVariant.h |
| Include Path | #include "Variants/MovieSceneNumericVariant.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Variants/MovieSceneNumericVariant.cpp |
FMovieSceneNumericVariant
(
UMovieSceneNumericVariantGetter * InGetter
)
FMovieSceneNumericVariant(FMovieSceneNumericVariant &&)
Description
Move-assign and constructible
| Name | FMovieSceneNumericVariant |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Variants/MovieSceneNumericVariant.h |
| Include Path | #include "Variants/MovieSceneNumericVariant.h" |
FMovieSceneNumericVariant
(
FMovieSceneNumericVariant && In
)
FMovieSceneNumericVariant(const FMovieSceneNumericVariant &)
Description
Functionally non-copyable except to the reflection layer - use Deep/Shallow copy instead
| Name | FMovieSceneNumericVariant |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Variants/MovieSceneNumericVariant.h |
| Include Path | #include "Variants/MovieSceneNumericVariant.h" |
FMovieSceneNumericVariant
(
const FMovieSceneNumericVariant & Other
)