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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneNumericVariant
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Set
(
double InLiteralValue |
Assign a new literal value to this variant, clearing any knowledge of a previously assigned value. | Variants/MovieSceneNumericVariant.h | |
void Set
(
UMovieSceneNumericVariantGetter* InDynamicValue |
Assign a new dynamic value to this variant. | Variants/MovieSceneNumericVariant.h |
Set(double)
Description
Assign a new literal value to this variant, clearing any knowledge of a previously assigned value.
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Variants/MovieSceneNumericVariant.h |
| Include Path | #include "Variants/MovieSceneNumericVariant.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Variants/MovieSceneNumericVariant.cpp |
void Set
(
double InLiteralValue
)
Parameters
| Name | Remarks |
|---|---|
| InLiteralValue | The new fixed value this variant should represent. |
Set(UMovieSceneNumericVariantGetter *)
Description
Assign a new dynamic value to this variant.
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Variants/MovieSceneNumericVariant.h |
| Include Path | #include "Variants/MovieSceneNumericVariant.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Variants/MovieSceneNumericVariant.cpp |
void Set
(
UMovieSceneNumericVariantGetter * InDynamicValue
)
Parameters
| Name | Remarks |
|---|---|
| InDynamicValue | The new dynamic value this variant should represent. |