Navigation
API > API/Runtime > API/Runtime/MovieScene
Base class for movie scene section key structs that need to manually have their changes propagated to key values.
| Name | FMovieSceneKeyStruct |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneKeyStruct.h |
| Include Path | #include "MovieSceneKeyStruct.h" |
Syntax
USTRUCT ()
struct FMovieSceneKeyStruct
Derived Classes
FMovieSceneKeyStruct derived class hierarchy
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMovieSceneKeyStruct() |
MovieSceneKeyStruct.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PropagateChanges
(
const FPropertyChangedEvent& ChangeEvent |
Propagate changes from this key structure to the corresponding key values. | MovieSceneKeyStruct.h |