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API > API/Runtime > API/Runtime/MovieSceneTracks
Base Proxy structure for float vector section key data.
| Name | FMovieSceneFloatVectorKeyStructBase |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneVectorSection.h |
| Include Path | #include "Sections/MovieSceneVectorSection.h" |
Syntax
USTRUCT ()
struct FMovieSceneFloatVectorKeyStructBase : public FMovieSceneKeyStruct
Inheritance Hierarchy
- FMovieSceneKeyStruct → FMovieSceneFloatVectorKeyStructBase
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| KeyStructInterop | FMovieSceneKeyStructHelper | Sections/MovieSceneVectorSection.h | ||
| Time | FFrameNumber | The key's time. | Sections/MovieSceneVectorSection.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float * GetPropertyChannelByIndex
(
int32 Index |
Gets a ptr value of a channel by index, 0-3 = x-w | Sections/MovieSceneVectorSection.h |
Overridden from FMovieSceneKeyStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PropagateChanges
(
const FPropertyChangedEvent& ChangeEvent |
Sections/MovieSceneVectorSection.h |