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Key used for populating template interrogation data
| Name | FMovieSceneInterrogationKey |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Compilation/MovieSceneTemplateInterrogation.h |
| Include Path | #include "Compilation/MovieSceneTemplateInterrogation.h" |
Syntax
struct FMovieSceneInterrogationKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieSceneInterrogationKey
(
FMovieSceneAnimTypeID InAnimTypeID |
Compilation/MovieSceneTemplateInterrogation.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimTypeID | FMovieSceneAnimTypeID | Unique identifier for the type of data that resulted from the interrogation - doesn't at all have to relate to any FMovieSceneAnimTypeIDs used at runtime | Compilation/MovieSceneTemplateInterrogation.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FMovieSceneInterrogationKey GetTransformInterrogationKey() |
Access the interrogation key for transform data - any interrogation data stored with this key is guaranteed to be of type 'FTransform' to be used by various editors and sections that reference transforms | Compilation/MovieSceneTemplateInterrogation.h |