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Sereal number used to identify evaluation template state that can only ever increase over its lifetime. Only to be stored internally on FMovieSceneEvaluationTemplate.
| Name | FMovieSceneEvaluationTemplateSerialNumber |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationTemplate.h |
| Include Path | #include "Evaluation/MovieSceneEvaluationTemplate.h" |
Syntax
USTRUCT ()
struct FMovieSceneEvaluationTemplateSerialNumber
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Evaluation/MovieSceneEvaluationTemplate.h | |||
| Copy/move semantics only ever initialize to zero, or passthrough, to ensure that FMovieSceneEvaluationTemplate::TemplateSerialNumber cannot ever move backwards. | Evaluation/MovieSceneEvaluationTemplate.h | ||
| Evaluation/MovieSceneEvaluationTemplate.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | uint32 | The internal value of the serial number | Evaluation/MovieSceneEvaluationTemplate.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetValue() |
Access this serial number's value | Evaluation/MovieSceneEvaluationTemplate.h | |
void Increment() |
Increment this serial number | Evaluation/MovieSceneEvaluationTemplate.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Evaluation/MovieSceneEvaluationTemplate.h | |||
| Evaluation/MovieSceneEvaluationTemplate.h |