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Sereal number used to identify evaluation template state that can only ever increase over its lifetime. Only to be stored internally on FMovieSceneEvaluationTemplate .
Name
FMovieSceneEvaluationTemplateSerialNumber
Type
struct
Header File
/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationTemplate.h
Include Path
#include "Evaluation/MovieSceneEvaluationTemplate.h"
Syntax
USTRUCT ()
struct FMovieSceneEvaluationTemplateSerialNumber
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Constructors
Name
Remarks
Include Path
Unreal Specifiers
Evaluation/MovieSceneEvaluationTemplate.h
Copy/move semantics only ever initialize to zero, or passthrough, to ensure that FMovieSceneEvaluationTemplate::TemplateSerialNumber cannot ever move backwards.
Evaluation/MovieSceneEvaluationTemplate.h
Evaluation/MovieSceneEvaluationTemplate.h
Variables
Protected
Name
Type
Remarks
Include Path
Unreal Specifiers
Value
uint32
The internal value of the serial number
Evaluation/MovieSceneEvaluationTemplate.h
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
Access this serial number's value
Evaluation/MovieSceneEvaluationTemplate.h
Increment this serial number
Evaluation/MovieSceneEvaluationTemplate.h
Operators
Name
Remarks
Include Path
Unreal Specifiers
Evaluation/MovieSceneEvaluationTemplate.h
Evaluation/MovieSceneEvaluationTemplate.h