Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieScene.h |
Include | #include "MovieScene.h" |
Syntax
struct FMovieSceneEditorData
Remarks
Editor only data that needs to be saved between sessions for editing but has no runtime purpose
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TMap< FString, FMovieSceneExpansionState > | ExpansionStates | Map of node path -> expansion state. |
![]() |
TArray< FString > | PinnedNodes | List of Pinned nodes. |
![]() |
double | ViewEnd | The last view-range end that the user was observing |
![]() |
double | ViewStart | The last view-range start that the user was observing |
![]() |
double | WorkEnd | User-defined working range end in which the entire sequence should reside. |
![]() |
double | WorkStart | User-defined working range start in which the entire sequence should reside. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
TRange< double > | GetViewRange () |
|
![]() ![]() |
TRange< double > |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TSet< FFrameNumber > | MarkedFrames_DEPRECATED | Deprecated |
![]() |
FFloatRange | ViewRange_DEPRECATED | |
![]() |
FFloatRange | WorkingRange_DEPRECATED |