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API > API/Runtime > API/Runtime/MovieScene
Editor only data that needs to be saved between sessions for editing but has no runtime purpose
| Name | FMovieSceneEditorData |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieScene.h |
| Include Path | #include "MovieScene.h" |
Syntax
USTRUCT ()
struct FMovieSceneEditorData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieSceneEditorData() |
MovieScene.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExpansionStates | TMap< FString, FMovieSceneExpansionState > | Map of node path -> expansion state. | MovieScene.h | |
| MuteNodes | TArray< FString > | Nodes currently marked Mute, stored as node tree paths | MovieScene.h |
|
| NavigationToolState | FNavigationToolSaveState | Saved Navigation Tool state to restore | MovieScene.h | |
| PinnedNodes | TArray< FString > | List of Pinned nodes. | MovieScene.h | |
| SoloNodes | TArray< FString > | Nodes currently marked Solo, stored as node tree paths | MovieScene.h |
|
| ViewEnd | double | The last view-range end that the user was observing | MovieScene.h |
|
| ViewStart | double | The last view-range start that the user was observing | MovieScene.h |
|
| WorkEnd | double | User-defined working range end in which the entire sequence should reside. | MovieScene.h |
|
| WorkStart | double | User-defined working range start in which the entire sequence should reside. | MovieScene.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TRange< double > GetViewRange() |
MovieScene.h | ||
TRange< double > GetWorkingRange() |
MovieScene.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MarkedFrames_DEPRECATED | TSet< FFrameNumber > | Deprecated | MovieScene.h | |
| ViewRange_DEPRECATED | FFloatRange | MovieScene.h | ||
| WorkingRange_DEPRECATED | FFloatRange | MovieScene.h |