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Blueprint-friendly struct containing any context needed to evaluate conditions.
| Name | FMovieSceneConditionContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Conditions/MovieSceneCondition.h |
| Include Path | #include "Conditions/MovieSceneCondition.h" |
Syntax
USTRUCT (BlueprintType )
struct FMovieSceneConditionContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Binding | FMovieSceneBindingProxy | Binding for the bound object currently evaluating this condition if applicable (BindingId will be invalid for conditions on global tracks/sections). | Conditions/MovieSceneCondition.h |
|
| BoundObjects | TArray< TObjectPtr< UObject > > | Array of objects bound to the binding currently evaluating this condition if applicable (will be empty for conditions on global tracks/sections) | Conditions/MovieSceneCondition.h |
|
| WorldContext | TObjectPtr< UObject > | The world context | Conditions/MovieSceneCondition.h |
|