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Unreal Engine C++ API Reference > Runtime > MovieScene > FMovieSceneChannelValueHelper > FMovieSceneChannelValueHelper
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneKeyStructHelper.h |
Include | #include "MovieSceneKeyStructHelper.h" |
template<typename ChannelType, typename ValueType>
FMovieSceneChannelValueHelper
&40;
const TMovieSceneChannelHandle< ChannelType > & InChannel,
ValueType &42; InUserValue,
TOptional< TTuple< FKeyHandle, FFrameNumber >> InKeyHandleAndTime
&41;
Remarks
Construction from a channel handle, a pointer to an external user-facing value on the key struct, and a specific key handle/time
Parameters
Name | Description |
---|---|
InChannel | A handle to the channel that contains the key we're editing |
InUserValue | Pointer to a user-facing value on an editable UStruct instance |
InKeyHandleAndTime | (Optional) Specific key value and time that should be edited |