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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneChannelValueHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieSceneChannelValueHelper
(
const TMovieSceneChannelHandle< ChannelType >& InChannel, |
Construction from a channel handle, a pointer to an external user-facing value on the key struct, and an array of handles | MovieSceneKeyStructHelper.h | |
FMovieSceneChannelValueHelper
(
const TMovieSceneChannelHandle< ChannelType >& InChannel, |
Construction from a channel handle, a pointer to an external user-facing value on the key struct, and a specific key handle/time | MovieSceneKeyStructHelper.h |
FMovieSceneChannelValueHelper(const TMovieSceneChannelHandle< ChannelType > &, ValueType *, TArrayView< const FKeyHandle >)
Description
Construction from a channel handle, a pointer to an external user-facing value on the key struct, and an array of handles
| Name | FMovieSceneChannelValueHelper |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneKeyStructHelper.h |
| Include Path | #include "MovieSceneKeyStructHelper.h" |
template<typename ChannelType, typename ValueType>
FMovieSceneChannelValueHelper
(
const TMovieSceneChannelHandle < ChannelType > & InChannel,
ValueType * InUserValue,
TArrayView < const FKeyHandle > AllKeyHandles
)
Parameters
| Name | Remarks |
|---|---|
| InChannel | A handle to the channel that contains the key we're editing |
| InUserValue | Pointer to a user-facing value on an editable UStruct instance |
| AllKeyHandles | Array of all key handles that should be edited using this helper |
FMovieSceneChannelValueHelper(const TMovieSceneChannelHandle< ChannelType > &, ValueType *, TOptional< TTuple< FKeyHandle, FFrameNumber > >)
Description
Construction from a channel handle, a pointer to an external user-facing value on the key struct, and a specific key handle/time
| Name | FMovieSceneChannelValueHelper |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneKeyStructHelper.h |
| Include Path | #include "MovieSceneKeyStructHelper.h" |
template<typename ChannelType, typename ValueType>
FMovieSceneChannelValueHelper
(
const TMovieSceneChannelHandle < ChannelType > & InChannel,
ValueType * InUserValue,
TOptional < TTuple < FKeyHandle , FFrameNumber > > InKeyHandleAndTime
)
Parameters
| Name | Remarks |
|---|---|
| InChannel | A handle to the channel that contains the key we're editing |
| InUserValue | Pointer to a user-facing value on an editable UStruct instance |
| InKeyHandleAndTime | (Optional) Specific key value and time that should be edited |