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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneChannelProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default construction - emtpy proxy | Channels/MovieSceneChannelProxy.h | ||
FMovieSceneChannelProxy
(
FMovieSceneChannelProxyData&& InChannels |
Construction via multiple channels | Channels/MovieSceneChannelProxy.h | |
FMovieSceneChannelProxy
(
const FMovieSceneChannelProxy& |
Not copyable or moveable to ensure that previously retrieved pointers remain valid for the lifetime of this object. | Channels/MovieSceneChannelProxy.h | |
| Channels/MovieSceneChannelProxy.h | |||
FMovieSceneChannelProxy
(
ChannelType& InChannel, |
Construction via a single channel, and its editor data Channel's address is stored internally as a voic* and should exist as long as this channel proxy does. | Channels/MovieSceneChannelProxy.h | |
FMovieSceneChannelProxy
(
ChannelType& InChannel, |
Construction via a single channel, and its editor data Channel's address is stored internally as a voic* and should exist as long as this channel proxy does. | Channels/MovieSceneChannelProxy.h |
FMovieSceneChannelProxy()
Description
Default construction - emtpy proxy
| Name | FMovieSceneChannelProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelProxy.h |
| Include Path | #include "Channels/MovieSceneChannelProxy.h" |
FMovieSceneChannelProxy()
FMovieSceneChannelProxy(FMovieSceneChannelProxyData &&)
Description
Construction via multiple channels
| Name | FMovieSceneChannelProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelProxy.h |
| Include Path | #include "Channels/MovieSceneChannelProxy.h" |
FMovieSceneChannelProxy
(
FMovieSceneChannelProxyData && InChannels
)
FMovieSceneChannelProxy(const FMovieSceneChannelProxy &)
Description
Not copyable or moveable to ensure that previously retrieved pointers remain valid for the lifetime of this object.
| Name | FMovieSceneChannelProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelProxy.h |
| Include Path | #include "Channels/MovieSceneChannelProxy.h" |
FMovieSceneChannelProxy
(
const FMovieSceneChannelProxy &
)
FMovieSceneChannelProxy(FMovieSceneChannelProxy &&)
| Name | FMovieSceneChannelProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelProxy.h |
| Include Path | #include "Channels/MovieSceneChannelProxy.h" |
FMovieSceneChannelProxy
(
FMovieSceneChannelProxy &&
)
FMovieSceneChannelProxy(ChannelType &, const FMovieSceneChannelMetaData &)
Description
Construction via a single channel, and its editor data Channel's address is stored internally as a voic* and should exist as long as this channel proxy does.
| Name | FMovieSceneChannelProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelProxy.h |
| Include Path | #include "Channels/MovieSceneChannelProxy.h" |
template<typename ChannelType>
FMovieSceneChannelProxy
(
ChannelType & InChannel,
const FMovieSceneChannelMetaData & InMetaData
)
FMovieSceneChannelProxy(ChannelType &, const FMovieSceneChannelMetaData &, ExtendedEditorDataType &&)
Description
Construction via a single channel, and its editor data Channel's address is stored internally as a voic* and should exist as long as this channel proxy does.
Construction via a single channel, its editor data, and its extended editor data. Compulsary for channel types with a TMovieSceneChannelTraits
| Name | FMovieSceneChannelProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelProxy.h |
| Include Path | #include "Channels/MovieSceneChannelProxy.h" |
template<typename ChannelType, typename ExtendedEditorDataType>
FMovieSceneChannelProxy
(
ChannelType & InChannel,
const FMovieSceneChannelMetaData & InMetaData,
ExtendedEditorDataType && InExtendedEditorData
)