Navigation
API > API/Runtime > API/Runtime/MovieScene
Construction helper that is required to create a new FMovieSceneChannelProxy from multiple channels
| Name | FMovieSceneChannelProxyData |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelProxy.h |
| Include Path | #include "Channels/MovieSceneChannelProxy.h" |
Syntax
struct FMovieSceneChannelProxyData
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Entries | TArray< FMovieSceneChannelEntry, TInlineAllocator< 1 > > | Array of entryies, one per channel type. | Channels/MovieSceneChannelProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
ChannelType& InChannel, |
Add a new channel to the proxy. | Channels/MovieSceneChannelProxy.h | |
void Add
(
ChannelType& InChannel, |
Add a new channel to the proxy. | Channels/MovieSceneChannelProxy.h | |
FMovieSceneChannelHandle AddWithDefaultEditorData
(
ChannelType& InChannel, |
Add a new channel to the proxy. | Channels/MovieSceneChannelProxy.h | |
void SetExtendedEditorData
(
FMovieSceneChannelHandle ChannelHandle, |
Channels/MovieSceneChannelProxy.h |