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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneBlendingAccumulator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BlendToken
(
FMovieSceneBlendingActuatorID InActuatorTypeID, |
Add a global token (not bound to a particular object) that will be blended together with other tokens of the same type and actuator this frame Such tokens are collated actuator, meaning the same data type can be blended in the same manner but applied differently depending on context (ie, multiple floats that relate to slomo and fade tracks) | Evaluation/Blending/MovieSceneBlendingAccumulator.h | |
void BlendToken
(
const FMovieSceneEvaluationOperand& InOperand, |
Add a token that will be blended together with other tokens of the same type and actuator this frame, and applied to all objects relating to the specified operand Such tokens are collated per-object and actuator, meaning the same data type can be blended in the same manner, but applied differently depending on context (ie, multiple float properties on the same object) | Evaluation/Blending/MovieSceneBlendingAccumulator.h | |
void BlendToken
(
FMovieSceneBlendingActuatorID InActuatorTypeID, |
Evaluation/Blending/MovieSceneBlendingAccumulator.h | ||
void BlendToken
(
const FMovieSceneEvaluationOperand& InOperand, |
Evaluation/Blending/MovieSceneBlendingAccumulator.h |
BlendToken(FMovieSceneBlendingActuatorID, const FMovieSceneEvaluationScope &, const FMovieSceneContext &, TBlendableToken< ActuatorDataType > &&)
Description
Add a global token (not bound to a particular object) that will be blended together with other tokens of the same type and actuator this frame Such tokens are collated actuator, meaning the same data type can be blended in the same manner but applied differently depending on context (ie, multiple floats that relate to slomo and fade tracks)
| Name | BlendToken |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneBlendingAccumulator.h |
| Include Path | #include "Evaluation/Blending/MovieSceneBlendingAccumulator.h" |
template<typename ActuatorDataType>
void BlendToken
(
FMovieSceneBlendingActuatorID InActuatorTypeID,
const FMovieSceneEvaluationScope & InScope,
const FMovieSceneContext & InContext,
TBlendableToken < ActuatorDataType > && InToken
)
Parameters
| Name | Remarks |
|---|---|
| InScope | The currently evaluating scope. Used to save preanimated state for the section |
| InActuatorTypeID | Unique ID that identifies the actuator to use to apply the final blended state (must map to a valid actuator) |
| InToken | The actual token data to blend |
See Also
-
FindActuator
-
DefineActuator
BlendToken(const FMovieSceneEvaluationOperand &, FMovieSceneBlendingActuatorID, const FMovieSceneEvaluationScope &, const FMovieSceneContext &, TBlendableToken< ActuatorDataType > &&)
Description
Add a token that will be blended together with other tokens of the same type and actuator this frame, and applied to all objects relating to the specified operand Such tokens are collated per-object and actuator, meaning the same data type can be blended in the same manner, but applied differently depending on context (ie, multiple float properties on the same object)
| Name | BlendToken |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneBlendingAccumulator.h |
| Include Path | #include "Evaluation/Blending/MovieSceneBlendingAccumulator.h" |
template<typename ActuatorDataType>
void BlendToken
(
const FMovieSceneEvaluationOperand & InOperand,
FMovieSceneBlendingActuatorID InActuatorTypeID,
const FMovieSceneEvaluationScope & InScope,
const FMovieSceneContext & InContext,
TBlendableToken < ActuatorDataType > && InToken
)
Parameters
| Name | Remarks |
|---|---|
| InOperand | The operand to which this token should be applied |
| InActuatorTypeID | Unique ID that identifies the actuator to use to apply the final blended state (must map to a valid actuator) |
| InToken | The actual token data to blend |
See Also
-
FindActuator
-
DefineActuator
BlendToken(FMovieSceneBlendingActuatorID, const FMovieSceneEvaluationScope &, const FMovieSceneContext &, ActuatorDataType &&, EMovieSceneBlendType, float, int32)
| Name | BlendToken |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneBlendingAccumulator.h |
| Include Path | #include "Evaluation/Blending/MovieSceneBlendingAccumulator.h" |
template<typename ActuatorDataType>
void BlendToken
(
FMovieSceneBlendingActuatorID InActuatorTypeID,
const FMovieSceneEvaluationScope & InScope,
const FMovieSceneContext & InContext,
ActuatorDataType && InInputValue,
EMovieSceneBlendType InBlendType,
float InWeight,
int32 InBlendingPriority
)
BlendToken(const FMovieSceneEvaluationOperand &, FMovieSceneBlendingActuatorID, const FMovieSceneEvaluationScope &, const FMovieSceneContext &, ActuatorDataType &&, EMovieSceneBlendType, float, int32)
| Name | BlendToken |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneBlendingAccumulator.h |
| Include Path | #include "Evaluation/Blending/MovieSceneBlendingAccumulator.h" |
template<typename ActuatorDataType>
void BlendToken
(
const FMovieSceneEvaluationOperand & InOperand,
FMovieSceneBlendingActuatorID InActuatorTypeID,
const FMovieSceneEvaluationScope & InScope,
const FMovieSceneContext & InContext,
ActuatorDataType && InInputValue,
EMovieSceneBlendType InBlendType,
float InWeight,
int32 InBlendingPriority
)