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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneBindingReferences
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ResolveBinding
(
const FGuid& ObjectId, |
Resolve a binding for the specified ID using a given context. | MovieSceneBindingReferences.h | |
void ResolveBinding
(
const FMovieSceneBindingResolveParams& BindingResolveParams, |
Resolve a binding for the specified ID using a given context | MovieSceneBindingReferences.h |
ResolveBinding(const FGuid &, const UE::UniversalObjectLocator::FResolveParams &, TArray< UObject *, TInlineAllocator< 1 > > &)
Description
Resolve a binding for the specified ID using a given context. Calling this version will not resolve custom bindings/spawnables- to resolve those, please call the override with BindingResolveParams and SharedPlaybackState
| Name | ResolveBinding |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneBindingReferences.h |
| Include Path | #include "MovieSceneBindingReferences.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneBindingReferences.cpp |
void ResolveBinding
(
const FGuid & ObjectId,
const UE::UniversalObjectLocator::FResolveParams & LocatorResolveParams,
TArray < UObject *, TInlineAllocator< 1 > > & OutObjects
) const
Parameters
| Name | Remarks |
|---|---|
| ObjectId | The ID to associate the object with |
| Params | Resolve parameters specifying the context and fragment-specific parameters |
| OutObjects | Array to populate with resolved object bindings |
ResolveBinding(const FMovieSceneBindingResolveParams &, const UE::UniversalObjectLocator::FResolveParams &, TSharedPtr< const UE::MovieScene::FSharedPlaybackState >, TArray< UObject *, TInlineAllocator< 1 > > &)
Description
Resolve a binding for the specified ID using a given context
| Name | ResolveBinding |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneBindingReferences.h |
| Include Path | #include "MovieSceneBindingReferences.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneBindingReferences.cpp |
void ResolveBinding
(
const FMovieSceneBindingResolveParams & BindingResolveParams,
const UE::UniversalObjectLocator::FResolveParams & LocatorResolveParams,
TSharedPtr < const UE::MovieScene::FSharedPlaybackState > SharedPlaybackState,
TArray < UObject *, TInlineAllocator< 1 > > & OutObjects
) const
Parameters
| Name | Remarks |
|---|---|
| ObjectId | The ID to associate the object with |
| BindingResolveParams | Resolve parameters |
| LocatorResolveParams | Locator-specific resolve parameters |
| SharedPlaybackState | Shared Playback State from the Sequencer |
| OutObjects | Array to populate with resolved object bindings |