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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneBindingReferences
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FMovieSceneBindingReference * AddBinding
(
const FGuid& ObjectId, |
Add a binding for the specified ID | MovieSceneBindingReferences.h | |
const FMovieSceneBindingReference * AddBinding
(
const FGuid& ObjectId, |
Add a custom binding for the specified ID, no locator necessary. | MovieSceneBindingReferences.h | |
const FMovieSceneBindingReference * AddBinding
(
const FGuid& ObjectId, |
Add a binding for the specified ID | MovieSceneBindingReferences.h |
AddBinding(const FGuid &, FUniversalObjectLocator &&)
Description
Add a binding for the specified ID
| Name | AddBinding |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneBindingReferences.h |
| Include Path | #include "MovieSceneBindingReferences.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneBindingReferences.cpp |
const FMovieSceneBindingReference * AddBinding
(
const FGuid & ObjectId,
FUniversalObjectLocator && NewLocator
)
Parameters
| Name | Remarks |
|---|---|
| ObjectId | The ID to associate the object with |
| InContext | A context in which InObject resides (either a UWorld, or an AActor) |
AddBinding(const FGuid &, UMovieSceneCustomBinding *)
Description
Add a custom binding for the specified ID, no locator necessary.
| Name | AddBinding |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneBindingReferences.h |
| Include Path | #include "MovieSceneBindingReferences.h" |
const FMovieSceneBindingReference * AddBinding
(
const FGuid & ObjectId,
UMovieSceneCustomBinding * CustomBinding
)
Parameters
| Name | Remarks |
|---|---|
| ObjectId | The ID to associate the object with |
| CustomBinding | A created custom binding for the object |
AddBinding(const FGuid &, FUniversalObjectLocator &&, ELocatorResolveFlags, UMovieSceneCustomBinding *)
Description
Add a binding for the specified ID
| Name | AddBinding |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneBindingReferences.h |
| Include Path | #include "MovieSceneBindingReferences.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneBindingReferences.cpp |
const FMovieSceneBindingReference * AddBinding
(
const FGuid & ObjectId,
FUniversalObjectLocator && NewLocator,
ELocatorResolveFlags InResolveFlags,
UMovieSceneCustomBinding * CustomBinding
)
Parameters
| Name | Remarks |
|---|---|
| ObjectId | The ID to associate the object with |
| InContext | A context in which InObject resides (either a UWorld, or an AActor) |