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Unreal Engine C++ API Reference > Runtime > MovieScene
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneBinding.h |
Include | #include "MovieSceneBinding.h" |
Syntax
struct FMovieSceneBinding
Remarks
A set of tracks bound to runtime objects
Constructors
Type | Name | Description | |
---|---|---|---|
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Default constructor. | ||
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FMovieSceneBinding
(
const FGuid& InObjectGuid, |
Creates and initializes a new instance. | |
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FMovieSceneBinding
(
const FGuid& InObjectGuid, |
Creates and initializes a new instance. |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddTrack
(
UMovieSceneTrack& NewTrack, |
Adds a new track to this binding |
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const FString & | GetName () |
|
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const FGuid & | ||
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int32 | Get this folder's desired sorting order | |
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const TArray< UMovieSceneTrack * > & | GetTracks () |
|
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void | Removes all null tracks from this binding | |
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bool | RemoveTrack
(
UMovieSceneTrack& Track, |
Removes a track from this binding |
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void | Set display name of the binding | |
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void | SetObjectGuid
(
const FGuid& InObjectGuid |
Set the object guid |
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void | SetSortingOrder
(
const int32 InSortingOrder |
Set this folder's desired sorting order. |
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void | SetTracks
(
TArray< UMovieSceneTrack* >&& InTracks, |
Assign all tracks in this binding |
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TArray< UMovieSceneTrack * > | StealTracks
(
UMovieScene* Owner |
Reset all tracks in this binding, returning the previous array of tracks |