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Provides a way of wrapping an intermediate property value reference in an abstract way, similar to FSourcePropertyValue, but exclusively reserved for use with intermeidate types within Sequencer's internal computation algorithms to provide compile-time distinction between the two types.
| Name | FIntermediatePropertyValueConstRef |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneIntermediatePropertyValue.h |
| Include Path | #include "EntitySystem/MovieSceneIntermediatePropertyValue.h" |
Syntax
struct FIntermediatePropertyValueConstRef
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EntitySystem/MovieSceneIntermediatePropertyValue.h | |||
FIntermediatePropertyValueConstRef
(
const T* Ptr |
Construction from a pointer to a value | EntitySystem/MovieSceneIntermediatePropertyValue.h | |
FIntermediatePropertyValueConstRef
(
T&& InValue |
Construction from a value | EntitySystem/MovieSceneIntermediatePropertyValue.h | |
| Move construction/assignment | EntitySystem/MovieSceneIntermediatePropertyValue.h | ||
| Implicit copy construction and assignment is disabled (use Copy() instead) | EntitySystem/MovieSceneIntermediatePropertyValue.h | ||
| EntitySystem/MovieSceneIntermediatePropertyValue.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const T * Cast () |
Cast this value to another type, assuming the underlying type matches. | EntitySystem/MovieSceneIntermediatePropertyValue.h | |
FIntermediatePropertyValue Copy() |
Copy this value into a new instance. | EntitySystem/MovieSceneIntermediatePropertyValue.h | |
const void * Get() |
Retrieve the address of this value | EntitySystem/MovieSceneIntermediatePropertyValue.h |
Protected
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EntitySystem/MovieSceneIntermediatePropertyValue.h | |||
| EntitySystem/MovieSceneIntermediatePropertyValue.h |