Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FEntityManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RemoveComponent
(
FMovieSceneEntityID EntityID, |
Remove the specified component type from an entity if it exists. | EntitySystem/MovieSceneEntityManager.h | |
void RemoveComponent
(
FMovieSceneEntityID EntityID, |
EntitySystem/MovieSceneEntityManager.h |
RemoveComponent(FMovieSceneEntityID, FComponentTypeID)
Description
Remove the specified component type from an entity if it exists.
| Name | RemoveComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
| Include Path | #include "EntitySystem/MovieSceneEntityManager.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void RemoveComponent
(
FMovieSceneEntityID EntityID,
FComponentTypeID ComponentTypeID
)
Parameters
| Name | Remarks |
|---|---|
| EntityID | The ID of the entity to remove the component from |
| ComponentTypeID | The ID of the component type to remove from the entity |
RemoveComponent(FMovieSceneEntityID, FComponentTypeID, EEntityRecursion)
| Name | RemoveComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
| Include Path | #include "EntitySystem/MovieSceneEntityManager.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void RemoveComponent
(
FMovieSceneEntityID EntityID,
FComponentTypeID ComponentTypeID,
EEntityRecursion Recursion
)