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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FEntityManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 FreeEntities
(
const FEntityComponentFilter& Filter, |
Free all entities that match the specified filter | EntitySystem/MovieSceneEntityManager.h | |
int32 FreeEntities
(
const FFreeEntityOperation& Operation, |
Free all entities defined by the specified operation | EntitySystem/MovieSceneEntityManager.h |
FreeEntities(const FEntityComponentFilter &, TSet< FMovieSceneEntityID > *)
Description
Free all entities that match the specified filter
| Name | FreeEntities |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
| Include Path | #include "EntitySystem/MovieSceneEntityManager.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
int32 FreeEntities
(
const FEntityComponentFilter & Filter,
TSet< FMovieSceneEntityID > * OutFreedEntities
)
The number of entities released
Parameters
| Name | Remarks |
|---|---|
| Filter | A filter that defines the entities to free. Any entity that passes the filter will be destroyed. |
| OutFreedEntities | (Optional) A set to populate with all the entities that were freed (including any children) |
FreeEntities(const FFreeEntityOperation &, TSet< FMovieSceneEntityID > *)
Description
Free all entities defined by the specified operation
| Name | FreeEntities |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
| Include Path | #include "EntitySystem/MovieSceneEntityManager.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
int32 FreeEntities
(
const FFreeEntityOperation & Operation,
TSet< FMovieSceneEntityID > * OutFreedEntities
)
The number of entities released
Parameters
| Name | Remarks |
|---|---|
| Operation | A pre-populated free entity operation definition |
| OutFreedEntities | (Optional) A set to populate with all the entities that were freed (including any children) |