Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FEntityManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ContainsAnyComponent
(
std::initializer_list< FComponentTypeID > ComponentTypeIDs |
Check whether any entity in this manager has any of the specified components | EntitySystem/MovieSceneEntityManager.h | |
bool ContainsAnyComponent
(
const FComponentMask& ComponentTypeIDs |
Check whether any entity in this manager has any of the specified components | EntitySystem/MovieSceneEntityManager.h |
ContainsAnyComponent(std::initializer_list< FComponentTypeID >)
Description
Check whether any entity in this manager has any of the specified components
| Name | ContainsAnyComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
| Include Path | #include "EntitySystem/MovieSceneEntityManager.h" |
bool ContainsAnyComponent
(
std::initializer_list< FComponentTypeID > ComponentTypeIDs
) const
true if any one of the specified components exist anywhere in this manager, false otherwise
Parameters
| Name | Remarks |
|---|---|
| ComponentTypeIDs | The types of the component that are being tested for |
ContainsAnyComponent(const FComponentMask &)
Description
Check whether any entity in this manager has any of the specified components
| Name | ContainsAnyComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
| Include Path | #include "EntitySystem/MovieSceneEntityManager.h" |
bool ContainsAnyComponent
(
const FComponentMask & ComponentTypeIDs
) const
true if any one of the specified components exist anywhere in this manager, false otherwise
Parameters
| Name | Remarks |
|---|---|
| ComponentTypeIDs | The types of the component that are being tested for |