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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FEntityManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Allocate a new entity with no components | EntitySystem/MovieSceneEntityManager.h | ||
FEntityInfo AllocateEntity
(
const FComponentMask& EntityComponentMask |
Allocate a single entity with the specified components | EntitySystem/MovieSceneEntityManager.h |
AllocateEntity()
Description
Allocate a new entity with no components
| Name | AllocateEntity |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
| Include Path | #include "EntitySystem/MovieSceneEntityManager.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
FMovieSceneEntityID AllocateEntity()
A stable ID that relates to this entity. Will remain valid until the entity is freed
AllocateEntity(const FComponentMask &)
Description
Allocate a single entity with the specified components
| Name | AllocateEntity |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
| Include Path | #include "EntitySystem/MovieSceneEntityManager.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
FEntityInfo AllocateEntity
(
const FComponentMask & EntityComponentMask
)
A structure that points to the allocated entity.
Parameters
| Name | Remarks |
|---|---|
| EntityComponentMask | Defines the components that should exist on the allocated components. Set bits denote allocated components and tags. |