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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FEntityManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddMutualComponents () |
Run through all entities in this entity manager, ensuring that all mutual components exist | EntitySystem/MovieSceneEntityManager.h | |
void AddMutualComponents
(
const FEntityComponentFilter& InFilter |
Run through all entities in this entity manager, ensuring that all mutual components exist for any component types that match the specified filter | EntitySystem/MovieSceneEntityManager.h |
AddMutualComponents()
Description
Run through all entities in this entity manager, ensuring that all mutual components exist
| Name | AddMutualComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
| Include Path | #include "EntitySystem/MovieSceneEntityManager.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void AddMutualComponents()
AddMutualComponents(const FEntityComponentFilter &)
Description
Run through all entities in this entity manager, ensuring that all mutual components exist for any component types that match the specified filter
| Name | AddMutualComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
| Include Path | #include "EntitySystem/MovieSceneEntityManager.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void AddMutualComponents
(
const FEntityComponentFilter & InFilter
)