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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FEntityFactories
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DefineComplexInclusiveComponents
(
const FComplexInclusivityFilter& InFilter, |
Specifies that if an entity matches the given filter, the specified component should be created on it. | EntitySystem/MovieSceneEntityFactory.h | |
void DefineComplexInclusiveComponents
(
const FComplexInclusivityFilter& InFilter, |
Specifies that if an entity matches the given filter, the specified components should be created on it. | EntitySystem/MovieSceneEntityFactory.h |
DefineComplexInclusiveComponents(const FComplexInclusivityFilter &, FComponentTypeID)
Description
Specifies that if an entity matches the given filter, the specified component should be created on it.
| Name | DefineComplexInclusiveComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h |
| Include Path | #include "EntitySystem/MovieSceneEntityFactory.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityFactory.cpp |
void DefineComplexInclusiveComponents
(
const FComplexInclusivityFilter & InFilter,
FComponentTypeID InComponent
)
DefineComplexInclusiveComponents(const FComplexInclusivityFilter &, std::initializer_list< FComponentTypeID >, FMutuallyInclusiveComponentParams &&)
Description
Specifies that if an entity matches the given filter, the specified components should be created on it.
| Name | DefineComplexInclusiveComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h |
| Include Path | #include "EntitySystem/MovieSceneEntityFactory.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityFactory.cpp |
void DefineComplexInclusiveComponents
(
const FComplexInclusivityFilter & InFilter,
std::initializer_list< FComponentTypeID > InComponents,
FMutuallyInclusiveComponentParams && Params
)