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Filter used for specifying more complex mutual inclusivity rules that depend on more than one component type
| Name | FComplexInclusivityFilter |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneMutualComponentInclusivity.h |
| Include Path | #include "EntitySystem/MovieSceneMutualComponentInclusivity.h" |
Syntax
struct FComplexInclusivityFilter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FComplexInclusivityFilter
(
const FComponentMask& InMask, |
EntitySystem/MovieSceneMutualComponentInclusivity.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mask | FComponentMask | The component mask defining the set of components to test for | EntitySystem/MovieSceneMutualComponentInclusivity.h | |
| Mode | EComplexInclusivityFilterMode | The filter mode used for matching | EntitySystem/MovieSceneMutualComponentInclusivity.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Match
(
FComponentMask Input |
EntitySystem/MovieSceneMutualComponentInclusivity.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FComplexInclusivityFilter All
(
std::initializer_list< FComponentTypeID > InComponentTypes |
EntitySystem/MovieSceneMutualComponentInclusivity.h | ||
static FComplexInclusivityFilter Any
(
std::initializer_list< FComponentTypeID > InComponentTypes |
EntitySystem/MovieSceneMutualComponentInclusivity.h |