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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FComponentMask
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EntitySystem/MovieSceneEntityIDs.h | |||
FComponentMask
(
std::initializer_list< FComponentTypeID > InComponentTypes |
EntitySystem/MovieSceneEntityIDs.h | ||
FComponentMask
(
bool bValue, |
EntitySystem/MovieSceneEntityIDs.h |
FComponentMask()
| Name | FComponentMask |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityIDs.h |
| Include Path | #include "EntitySystem/MovieSceneEntityIDs.h" |
FComponentMask()
FComponentMask(std::initializer_list< FComponentTypeID >)
| Name | FComponentMask |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityIDs.h |
| Include Path | #include "EntitySystem/MovieSceneEntityIDs.h" |
FComponentMask
(
std::initializer_list< FComponentTypeID > InComponentTypes
)
FComponentMask(bool, int32)
| Name | FComponentMask |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityIDs.h |
| Include Path | #include "EntitySystem/MovieSceneEntityIDs.h" |
FComponentMask
(
bool bValue,
int32 InNum
)