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API > API/Runtime > API/Runtime/MovieScene
Simple cached filter results that stores whether its filter passes or not
| Name | FCachedEntityFilterResult_Match |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneCachedEntityFilterResult.h |
| Include Path | #include "EntitySystem/MovieSceneCachedEntityFilterResult.h" |
Syntax
struct FCachedEntityFilterResult_Match
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Filter | FEntityComponentFilter | EntitySystem/MovieSceneCachedEntityFilterResult.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bContainsMatch | bool | The cached result of the filter | EntitySystem/MovieSceneCachedEntityFilterResult.h | |
| Cache | FCachedEntityManagerState | EntitySystem/MovieSceneCachedEntityFilterResult.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Invalidate() |
EntitySystem/MovieSceneCachedEntityFilterResult.h | ||
bool Matches
(
const FEntityManager& InEntityManager |
EntitySystem/MovieSceneCachedEntityFilterResult.h |