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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > PreAnimatedState > TPreAnimatedStateStorage
Syntax
TSortedMap< FPreAnimatedStorageIndex, StorageType > TransientPreAnimatedStorage
Remarks
Storage that holds values that need to be kept transiently (for evaluation). This map is only used if a Keep State section previously captured a value (because it is evaluating in a 'Capture Global State' context) and we end up animating the same value using a Restore State section. The Restore State section has to re-capture its starting value whilst also keeping the previously captured value alive to ensure that the section can restore to its starting value in addition to the sequence itself restoring to the global starting value