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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > PreAnimatedState > TPreAnimatedStateStorage
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h |
Include | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h" |
bool IsStorageInitialized
&40;
FPreAnimatedStorageIndex StorageIndex
&41; const
Remarks
Check whether a piece of cached storage has been initialized yet. This will be false where multiple entities contribute to an object's state but a different entity actually assigns the value (eg multiple blended entiies). Saving state for these requires 2 passes: firstly we gather all the entities that contribute to the state (which may not be able to even know how to cache the state), then we capture the actual value.