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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > PreAnimatedState > TPreAnimatedPropertyStorageImpl< PropertyTraits, TPropertyMetaData< MetaDataTypes... >, TIntegerSequence< int, MetaDataIndices... > >
- IPreAnimatedObjectPropertyStorage::CachePreAnimatedValues()
- TPreAnimatedPropertyStorageImpl< PropertyTraits, TPropertyMetaData< MetaDataTypes... >, TIntegerSequence< int, MetaDataIndices... > >::CachePreAnimatedValues()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedPropertyStorage.h |
Include | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedPropertyStorage.h" |
virtual void CachePreAnimatedValues
&40;
const FCachePreAnimatedValueParams & Params,
FEntityAllocationProxy Item,
TRead< UObject &42; > BoundObjects,
TRead< FMovieScenePropertyBinding > PropertyBindings,
FThreeWayAccessor Properties
&41;