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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > PreAnimatedState > IPreAnimatedObjectEntityStorage
- IPreAnimatedObjectEntityStorage::CachePreAnimatedValues()
- TPreAnimatedStateStorage_ObjectTraits::CachePreAnimatedValues()
- TPreAnimatedStateStorage_ObjectTraits::CachePreAnimatedValues()
- TPreAnimatedStateStorage_ObjectTraits::CachePreAnimatedValues()
- TPreAnimatedStateStorage_ObjectTraits::CachePreAnimatedValues()
- TPreAnimatedStateStorage_ObjectTraits::CachePreAnimatedValues()
- TPreAnimatedStateStorage_ObjectTraits::CachePreAnimatedValues()
- TPreAnimatedStateStorage_ObjectTraits::CachePreAnimatedValues()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/IMovieScenePreAnimatedStorage.h |
Include | #include "Evaluation/PreAnimatedState/IMovieScenePreAnimatedStorage.h" |
void CachePreAnimatedValues
&40;
const FCachePreAnimatedValueParams & Params,
TArrayView< UObject &42;const > BoundObjects
&41;