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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > PreAnimatedState > IPreAnimatedObjectEntityStorage
- IPreAnimatedObjectEntityStorage::BeginTrackingEntities()
- TPreAnimatedStateStorage_ObjectTraits::BeginTrackingEntities()
- TPreAnimatedStateStorage_ObjectTraits::BeginTrackingEntities()
- TPreAnimatedStateStorage_ObjectTraits::BeginTrackingEntities()
- TPreAnimatedStateStorage_ObjectTraits::BeginTrackingEntities()
- TPreAnimatedStateStorage_ObjectTraits::BeginTrackingEntities()
- TPreAnimatedStateStorage_ObjectTraits::BeginTrackingEntities()
- TPreAnimatedStateStorage_ObjectTraits::BeginTrackingEntities()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/IMovieScenePreAnimatedStorage.h |
Include | #include "Evaluation/PreAnimatedState/IMovieScenePreAnimatedStorage.h" |
void BeginTrackingEntities
&40;
const FPreAnimatedTrackerParams & Params,
TRead< FMovieSceneEntityID > EntityIDs,
TRead< FRootInstanceHandle > InstanceHandles,
TRead< UObject &42; > BoundObjects
&41;