Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > PreAnimatedState > FPreAnimatedStateExtension
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h |
Include | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.cpp |
void DiscardTransientState&40;&41;
Remarks
Discard any transient state and all meta-data for any currently animating objects, whilst preserving the cached values internally. Calling this function will cause any currently animating 'RestoreState' sections to re-cache their values if they are re-evaluated Any 'RestoreState' sections which are deleted or subsequently not-evaluated will not cause their values to be restored